What makes it a game?
Players receive different roles, private information, goals, time pressure and unexpected events. What happens next depends on the people in the room.
ABOUT REPEWO
REPEWO turns everyday and workplace situations into role games played face to face—without AI deciding what people should say.
Players receive different roles, private information, goals, time pressure and unexpected events. What happens next depends on the people in the room.
Role games create fictional pressure and competing goals. Conversation training uses guided questions and reflection. REPEWO labels them separately so players know what experience they are choosing.
The current prototype has no accounts, recordings, advertising or analytics. Players should use fictional or anonymised situations and never enter sensitive personal or company information.
Start with two people at home or a facilitator-led group of up to forty. The aim is not one perfect answer—it is to experience consequences, adapt and try again.